Selasa, 30 Juni 2020

[PDF] Download A Game of Birds and Wolves: The Ingenious Young Women Whose Secret Board Game Helped Win World War II by Simon Parkin | Free EBOOK PDF English

Book Details

Title: A Game of Birds and Wolves: The Ingenious Young Women Whose Secret Board Game Helped Win World War II
Author: Simon Parkin
Number of pages:
Publisher: Little, Brown and Company (January 28, 2020)
Language: English
ISBN: 0316492094
Rating: 4,5     8 reviews

Book Description

Review “In this engaging history…Parkin paints a vivid picture of training sessions in which seasoned sailors chafed at being tutored by ‘an inexperienced girl,’ and captures each maneuver in the ensuing sea battles with zeal.”―The New Yorker“A thoroughly absorbing book, drawing upon archives and oral histories. It reads like a thriller, with its accounts of nerve-wracking battles, extreme weather, icebergs, and ships sunk in a matter of minutes.”―The Wall Street Journal“This stirring history…redresses a balance: none in this doughty sisterhood has ever been publicly honoured.”―Nature“Through assiduous research and well-paced narrative, Simon Parkin has given us an extraordinary, little-known story from World War II. . . . A Game of Birds and Wolves is a work of nonfiction that reads in part like a thriller.”―Pittsburgh-Post Gazette“Parkin’s book is extensively researched, well written, and tells an engrossing story of a little-known topic.”―Science“History writing at its best.”―Booklist, starred review“Parkin does a masterful job of evoking the sweep of this vital piece of naval history in both broad strokes and the telling detail. Every war buff will want to read this book. And anyone interested in strategy would be wise to read it as well.”―New York Journal of Books“Simon Parkin’s book rips along at full sail and is full of personality and personalities. Above all, it brings a barely known aspect of the sea war out into the light. Which isa triumph in itself.”―Sunday Express (U.K.)“Like a well-designed game, A Game of Birds and Wolves is fun, informative and intense.”―BookPage“A vivid glimpse of a little-known World War II effort…Parkin weaves this history together like a novel, switching back and forth among various characters and storylines to reveal a fascinating fight for freedom; both for Britain and the young women who defied contemporary norms to serve their country.”―Library Journal Read more About the Author Simon Parkin is an award-winning British writer and journalist. He is a contributing writer for the New Yorker, game critic for the Observer newspaper, and a regular contributor to the Guardian’s Long Read. He is the recipient of two awards from the Society of Professional Journalists, and his work has been featured in The Best American Nonrequired Reading. He lives on the south coast of England. Read more

Customers Review:

This is a must read for one of those rare nuanced views of WW2. The historical non fiction shows how easily history and lessons learned are easily forgotten with the people who lived it all.
The Battle of the Atlantic was touch and go until the middle of 43. The contribution of these wrens and WATU can not be overstated. If The Germans had been successful at sinking sufficient number of cargo ships to England the war could have ended very badly
An absolutely fascinating book. Not only does it give insight in the tactics that won the battle of the Atlantic, and the incredible story of how those tactics were evolved, but the book is wryer in such a way that it is difficult to put it down once you start it
I have not read the actual book yet. However, I read an extended excerpt from Time on the story behind the book. I also listened to an audio sample to get a feel for the writing style (excellent.)This book is a good reference for anyone interested in the history of the time. We always get stories like what happened a Bletchley Park or Operation Mincemeat. However, there are intriguing stories, like this book, that seems to have slipped through the cracks.Not only is the story interesting about how the tactics of u-boat detection and dispatching were accomplished, but the learning process itself is unique.
Books about women in World War II are popular these days, and the latest one I’ve come across — A Game of Birds and Wolves by Simon Parkin — is a good one, up to a point. Parkin tells the story of several dozen mostly very young women who participated in a little-recognized but vital aspect of the Allied victory. They were recruits to an auxiliary of the British Navy known as the Wrens (Women’s Royal Navy Service). However, in reality, A Game of Birds and Wolves is, more properly, about the man who founded and commanded the top-secret unit in which they served. Unfortunately, partly because the women were never publicly recognized or rewarded for their service and were forced to keep their work secret for fifty years following the war, and partly because apparently the publisher felt the need to mislead readers to boost sales, the subtitle is The Ingenious Young Women Whose Board Game Helped Win World War II. Still, the book really does tell the tale of how wargames helped win World War II, and Parkin tells it well.World War II hung in the balance in the Battle of the AtlanticMost accounts of the war in Europe dwell on the conflict on land, focusing on such pivotal events as the Battle of Britain, Stalingrad, the Normandy Invasion, and the Battle of the Bulge as well as the secret war carried on by intelligence agents and partisans. The Battle of the Atlantic is all too often lost in this narrative. Yet in the early years, when Great Britain was struggling to survive in the face of a threatened Nazi invasion, the British came perilously close to losing World War II because Germany’s U-boats were sinking prodigious numbers of merchant ships carrying essential food and fuel to the island — 2,603 merchant ships and 175 of their escorts.At the time, however, both the Germans and the British tallied losses not in numbers of ships sunk but in the tonnage of food and supplies lost, a bloodless conception reminiscent of the “body count” of the Vietnam War. The threat was so great that for years the British government kept secret how enormous the losses had been. Even some members of Churchill’s cabinet were kept in the dark — yet the people of the UK came perilously close to starvation. And A Game of Birds and Wolves is the story of how the British Royal Navy eventually prevented that by winning the Battle of the Atlantic.A strategy born out of desperation won the Battle of the AtlanticParkin tells the tale of a top-secret unit established deep underground in Liverpool. There, a small staff developed wargames to help develop new antisubmarine tactics, eventually training thousands of British naval officers who commanded escort vessels protecting the convoys of merchant ships who traversed the Atlantic throughout the war. A retired officer turned game designer named Gilbert Roberts masterminded the effort, working with a staff composed largely of young Wrens, some of them barely out of secondary school. The Western Approaches Tactical Unit (WATU), as it was called, arose out of desperation. Winston Churchill personally set WATU in motion, ordering Roberts to “‘Find out what is happening and sink the U-boats.”WATU’s wargames helped win World War IIIn fact, “the first fruits of WATU’s work began to be seen in summer 1942, when escort ships sank four times as many U-boats as the previous month, beginning an upward trend that would continue, broadly, for the rest of the year.” And by March 1943, the inventive tactics WATU had designed allowed the British to win “‘the greatest convoy battle of all time.’” In May of that year, Admiral Karl Doenitz, the supreme commander of the German Navy and the architect of the “wolfpack” strategy that had proved so deadly, admitted that he had lost the Battle of the Atlantic and recalled his boats to shore.The critical role of the WrensThroughout A Game of Birds and Wolves, Parkin valiantly tries to highlight the experiences of the young women who served with Roberts (and later his successor) in WATU. He dwells on the contributions of several individuals, but there is now apparently little information available. “Not one of the Wrens involved was to receive public recognition for her contribution,” so there is virtually nothing in the official record. And, as he notes, “captains at sea and the anxious admirals at home were all granted special dispensation to tell their stories soon after the war; everyone else involved, including the Wrens, was forbidden from talking or writing about their work for fifty years.” By which time, of course, many of them had died.However, Parkin makes absolutely clear that the Wrens’s contributions were huge. As one example, he tells the tale of a nineteen-year-old Wren recruit who had gained such expertise in playing the games they devised that she beat the most celebrated submarine ace in the Royal Navy — five times in a row. WATU was Roberts’s masterstroke, but the intelligence and resourcefulness the Wrens brought to the unit made its success possible.The long history of wargamesAs Parkin reports, “archaeologists have unearthed sets of miniature soldiers that represent Sumerian and Egyptian armies. Many of the earliest board games that, like chess and go, are still played today are either military-themed, or explore concepts of strategy and tactics.” Chess is believed to have originated in the early years of the first millennium CE in northern India, while go was first played in China in the fourth century BCE. But the first board game specifically designed to explore military strategy and tactics was invented in Prussia in 1780. Ever since then, armies and navies alike around the world have organized wargames to test new tactics and probe for weaknesses in their strategies. The British Navy’s effort in World War II continued a long tradition.About the authorSimon Parkin has been a contributor to the New Yorker since 2013. Much of his writing is about technology. He is also a video game critic: his first book was Death by Video Game. A Game of Birds and Wolves is his second.